14 research outputs found

    Using airborne LiDAR Survey to explore historic-era archaeological landscapes of Montserrat in the eastern Caribbean

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    This article describes what appears to be the first archaeological application of airborne LiDAR survey to historic-era landscapes in the Caribbean archipelago, on the island of Montserrat. LiDAR is proving invaluable in extending the reach of traditional pedestrian survey into less favorable areas, such as those covered by dense neotropical forest and by ashfall from the past two decades of active eruptions by the Soufrière Hills volcano, and to sites in localities that are inaccessible on account of volcanic dangers. Emphasis is placed on two aspects of the research: first, the importance of ongoing, real-time interaction between the LiDAR analyst and the archaeological team in the field; and second, the advantages of exploiting the full potential of the three-dimensional LiDAR point cloud data for purposes of the visualization of archaeological sites and features

    Do Caves Have Agency?

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    Recent studies of later prehistoric cave use have stressed the affective qualities of these natural spaces. Certain properties of caves, darkness, constriction and their active geomorphology for example, can lead to caves be characterised as active agents, natural places with profound powers. However, is it really plausible to interpret caves, inanimate geological formations, as active agents? This paper will review arguments on social, environmental and material agency. This will include Structuration theory, with its emphasis on human consciousness as a key aspect of agency, Ingold's 'Dwelling perspective', which allows the possibility of non-human agents, the work of Alfred Gell and Actor Network Theory. Two common threads are drawn from these approaches to describe the way that things act. Things act in accordance with the properties they have and in a way that is structured and enabled by their past history. From this perspective caves can be shown to act and therefore caves would have been perceived as having agency

    Footprints and Cartwheels on a Pixel Road: On the Applicability of GIS for the Modelling of Ancient (Roman) Routes

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    GIS-based digital modelling tools, such as the well-known least cost paths (LCP), have been widely used in archaeology in recent years as ways of approaching forms of mobility in the past. Roman roads are among the best-known examples of ancient networks of paths and have been widely studied using such approaches. In this paper, we shall make a general reflection on the applicability of those tools for the modelling and analysis of ancient routes, with a special focus on Roman roads. Drawing from a case study in the NW Iberian Peninsula, we shall discuss certain aspects related to the potential and limits of Cumulative Costs, LCP and other related tools for the modelling and analysis of ancient roads. We will illustrate how the use of tools which explore potential mobility in less restricted ways can help to overcome some of the limitations of LCP
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